در بازی جاده مرگ به کانادا Death Road to Canada، شما یک گروه از افراد را رهبر میکنید و باید در لوکیشنهای مختلف به گشت و گذار بپردازید و با زامبیها ترسناکی که در مسیرتان قرار میگیرند، بجنگید و آنها را از بین ببرید. در این گیم پلی شما باید با تیمی از بازماندگان مسیر طولانی و دشواری را از فلوریدا تا کانادا طی کنید و زنده بمانید. یکی از ویژگیهای جذاب این بازی، پیدا کردن بازماندگان بدنساز قوی که با استفاده از آنها میتوانید ماشینهای سنگین را بلند کنید و آنها را به سمت زامبیها پرتاب کنید.
امکانات و قابلیتهای بازی Death Road to Canada:
• زامبیهای زیاد و متنوع
• لوکیشنهای مختلف
• پخش آهنگهای هیجان انگیز
• گیم پلی جذاب و چالشی
• بازی کردن به صورت آفلاین
اگر سبک بازیهای زامبی کشی را دوست دارید، ما دانلود بازی Death Road to Canada برای iOS را به شما پیشنهاد میدهیم. در این گیم پلی باید تلاش کنید که زنده بمانید و غذای زامبیهای ترسناک نشوید تا بتوانید به کانادا بروید و خود و بازماندگان را نجات دهید.
Version History
Sep 19, 2019 Version 1.27
AI Weapon Locking added! Select a weapon twice to lock it. AI followers will try to use whatever weapon is locked, and they will try to not drop it
If you lock an empty slot, they should treat it like it's a weapon and not replace it. This was added for characters with good unarmed skills or if you want a dog to not pick up anything
When a square is selected and flashing in the Swap Meet weapon menu, it will show a flashing lock indicator to hint to players that the locking feature exists
Dogs now have a realistic poop system
4 new events. The Last Internet Connection, Death Car to Right Here, The Big McDowell, and Cloud Watching.
2 new rare events added, Wonkor Burger and Trust Building Exercise
New trader added, Heavy Ordinance Trader. Sells the new Grenade Launcher, Bazooka, and Land Mine
Weapons
New weapons: Tableware (spoon, fork, butterknife), rake, hoe, wood saw, blacksmith hammer, land mines, bazooka, electric leaf blower and weed whacker, grenade launcher, electric chainsaw, haunted tableware
Rakes and Hoes added to farm loot
Blacksmith hammer, woodsaw, electric chainsaw/blower/whacker, rakes and hoes added to hardware store loot
Electric Chainsaw how has 80 juice when found instead of 250
Electric Blower and Whacker now have 50 battery
Fix for Moody's Plasms Rifle
Tableware added to kitchen loot table, spatula chance halved (NERF)
Replaced ghost mansion turret rewards with haunted tableware set and 3-5 food
Removed pistol, snubnose, regular rifle from forest bunker end loot, added both turret types
Secret city bunkers how have a 30% chance of green turret, 10% chance of red
Mansions now have haunted furniture, the ULTIMATE weapon
Mansion kitchens now have a small chance of haunted tableware
Rocket launcher now fires more slowly
Fairy bat added
Charge-based ranged weapons now use reload for shot time and cooldown for melee, like regular guns
Character strength added to bow draw speed
Fixed a bug with swapping a knocked bow with another
New weapons added to weapon buyer
Napalm Launcher will spawn in the Inferno locations, replacing the flamethrower
Napalm Launchers found on the ground give 50 charges
Burning locations now have a slightly higher chance of flamethrower
Fireproof special recruit now gets a 20 charge Napalm Launcher, losing the 200 charge blowtorch
50 charge Napalm Launcher added as a Fire Sale 8th option to the 10 food list
Misc
Characters in Canada Crossing now invincible for a bit at the beginning of the round
Dirtier Yallmart floors, as a test to maybe make the world more filthy
Reduced items spawning behind immovable objects
Fixed a particle effects issue when smashing trees and bushes
More particle fixes
Tweaks to some collision things
Fix for a UI exploit that let you skip events
AI followers should now get out the same side of the car as the player
Ammo Emporium Dog no longer drops his claws on death
Special boxing trainer no longer drops boxing gloves on death
New code to make it so the game doesn't confuse Mechamountie for Mason
Code optimizations
Buffer overflow fix
Many behind the scenes tweaks and memory leak fixes
The bandit events for the ones that take everything and the weapon stealing ones tweaked to be slightly less harsh
Overpowered and Endless mode added to game-info streak tracking
Changes to how Fireproof works so it's statmod based instead of a Trait check. This will allow new methods to gain fireproof that doesn't eat up your Trait slot completely
Checks to make sure previous fireproof things don't break with this change
Fixed a crash that would happen if you replaced your playable character in a trading camp with a full team, when the playable character was the only character not resting
Tweaked a hash table function which could lead to some crashes
Rocketcat LLC